

The barge will then travel to the island, pick up any items the island has that are requisitioned by the carrier, and then follow its waypoint to either another island (to pick up more goods) or to the carrier (to unload its cargo). Click and drag from the carrier back to the island to create a loop the barge will run. Planning One S&OP/IBP Supply Planning Demand Planning Inventory Management Command & Control Center. Carrier Command 2 is the real-time strategy game that puts you in command of a futuristic carrier capable of deploying a vast array of aircraft and.Click and drag from that same island to the carrier to complete the supply route.Click and drag, starting at the barge, and ending at an island containing the materials you require. Informs decisions by illuminating the differences in available courses of An icon used to represent a menu that can be toggled by interacting with.Order the items you require on the STOCK tab.True to MicroProses heritage, Carrier Command 2 is all about meaningful decisions. Im a few days into the game and am continually getting weapons mixed up. Here are the seven main bridge systems in Carrier Command 2: Inventory and Logistics. See the page on Islands for additional information.įrom the map screen, you can create a supply route. Carrier Command 2 is Strategy, Planning and Teamwork on a scale that is both engaging and manageable. Just wondering if anybody has put together a printable, one sheet, icon reference.

The Map tab, shown on the right, lets crewmembers assign barges to different islands, routes, and the carrier itself.Įach island in the archipelago can produce items. The barge and its routes are in light green. Two islands linked to a warehouse, and a warehouse linked to the carrier.
